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Classic Traveller appeared in 1977 with a universe set in the golden age of the Third Imperium. The Imperial year 1107 to (approximately) 1116. The components of the system include: B00 Understanding Traveller. Freely distributed brochure about Traveller. B00 The Traveller Book. The complete Classic Traveller basic rules in one volume.

I maintain the following RPG Torrents. As my role as Archivist I have strived for well over a year to come up with a better cataloging method that just everything in a mish mash. Lirik lagu perfect. I first started by renaming all files I could find into a standardized format. FASA - BattleTech - Mechwarrior SJG - Car Wars - Autoduel GDW - Traveler - Mega-Traveler - Traveler: The New Era TSR - Gamma World TSR - Top Secret WWC - Star Wars D20 FGU - AfterMath! So Thank You for Keeping Worlds Alive.

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Short Answer: Mongoose Core Rules Long answer: As far as ease of understanding the rules, the best written core rules are hands-down Mongoose Traveller (MgT). The supplements, however, are less generally well received. Central Supply Catalogue and High Guard are well received; the rest have lots of people who don't like each of them for various reasons. It does, as a line, suffer from early and significant errata. Traders and Gunboats is fine on paper; in PDF, however, the raster-based images make most of the deckplans illegible, and you can't blow them up, either. Some of the 3rd party supplements are excellent. T20: Traveller's Handbook is very accessible to D20 players, but has major mechanical twists from standard d20, and is based off of the D20 3.0 SRD.

Setting is 100 years prior to CT, but still, essentially CT in flavor; ship designs compatible with CT Book 5 designs. It lacks a few elements from the d20 core, so familiarity with d20 is a must. GURPS Traveller (GT) is probably the easiest edition for anyone familiar with GURPS. Setting is 20 years after CT, but essentially still CT.

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Needs a GURPS Core Rulebook, and was written for 3rd Ed. GURPS Traveller: Interstellar Wars (GTIW) is set several millennia prior to CT and GT, and is for GURPS 4th ed. Note that the GT license is ending, and new products will not be available. For Hero System Fans, the Traveller For Hero books are awesome - but they are permanently out of print, and for 5th ed Hero. Setting information for CT, Mega, TNE, and T4 era play is provided in schematic. Needs Hero System Core Rules (4th, 5th, or 5th revised).