May 24, 2014 - I bought a couple of months ago the Legacy of the Crystal Shard. Wizards of the Coast decided to publish from then on in PDF format. Samsung sl j1660 driver for mac. I recommend downloading some promotional NPC portraits which are not included. Jan 3, 2015 - Download All Files. Legacy of the Crystal Shard 5e.pdf 115.3 KB. This document converts Legacy of the Crystal Shard from D&D Next to 5e.
Originally posted by sliceoffruit: (still in progress. Maybe sign up and help out?) • • • I set up a Wiki for GMs. I really wanted a directory of everyones name to refer to while reading the adventure so I decided to create one. Sign up and help out if you are interested!
Labeljoy 520 build 104 keygen download. Adventure Excerpts • • Maps () • • • • • • • • • • • • • • • • • • • • • Maps (Game Grid) (Credit to: Spykes ) • • • Slim's Ambush It really just amounted to a hallway and a medium sized room, so a map was not used. • Gamemastery Flip Mat - Warehouse • I'm adapting this encounter a bit. I'm making the hideout an old dwarven outpost that Marek and the thugs have claimed. I'm consolidating these two encounters into one using Ice Keep from the Shattered Keeps Map Pack • As the players go deeper into the cave to fight Marek, I will use this cave map from season 11 • This looks like a simple fight with tiles or a simple tavern map like this • Might as well use the map that is made for it • Waterfall Cavern still working on this one.

- might have to be a custom job • They made a map for this encounter some time back • Monster Stats • • • • (updated )(Credit to: ) • (Credit to: ) • (Credit to: AlHazred) NPC Artwork • Refrences () • • (MP3) • • • • • • • • • • Resources • • (Credit to: ) • (Not that great) • • (Credit to: Spykes) (a full event calendar can be ) • Letters • (Credit to: ) • • • - (Refrence ) Ideas • I gave my party 1 trinket of black ice yesterday (found during the looting of corpses). For the moment I am not having any ill affects, however the longer the person currently holding onto it holds onto it the more they will see each conversation and body movement as a threat to them in some way (even if it isn't) and won't know better. • Create a claendar and cross out every day that passes in front of the players to build a sense of time and urgancy. It tells them that the time of day and current day is important. Originally posted by sliceoffruit: The problem is that I only got the adventure about a week ago so I am rushing to finish.
What I do is read the adventures guide and then add any relavent information to the wiki one paragraph at a time. You can image the first 4 pages being the most dense. But once I made a page for each character it should go a LOT faster. I just realized that I should really split up each characters page into five sections, BEFORE ADVENTURE, ACT 1, INTERLUDE, ACT 2, ACT 3 - That way you can quickly figure out what they are suppose to be doing. But the real benefit for this is providing an Appendix for all the locations, names and refrences in the adventure. The book is NOT shy for hitting you hard with a ton of stuff right off the bat.