
The base Tidus grid had: Haste(ga), Slow(ga), Cheer, Quick Hit, Delay Attack and Buster, Extract Speed, Provoke. Not sure what else there was. He was meant to be the turn rate/Agility manip and Melee fighter. Hastega, Quick Hit, and Cheer in particular were his big moves. Haste to the party, for many rapid actions. Pay MP for a low delay Attack, for rapid actions. Buff the party Str and Physical damage resist.
The great thing about the Expert grid, when you know how to abuse it, is that it enables some crazy setups early than intended. It also makes it a bit easier to turn your favorite characters into Jack/Jill of All Trades, Master of All. Tidus could slip into Auron's 'section' of the grid to grab his Break moves, particularly Armor Break, before returning to his own section.
Apr 29, 2014 - The Buyer's Guide. The story of Final Fantasy X is told from the perspective of Tidus. And Yuna in Kingdom Hearts II, and Yuna in Dissidia 012 Final Fantasy? Not your turn, Active Time Battle Though still plagued by unexpected shifts from the regular environment into battle scenes. The Sphere Grid. For Final Fantasy X / X-2 HD Remaster on the PlayStation 3. I know that anyone can learn anything on the sphere grid.but who are. Nab Gil is in Lulu's path but is most likely Rikku's ability. Some of the other abilities I can remember at the moment but don't. Yuna >>> Rikku's grid to learn Full-Life.

Originally posted by:The base Tidus grid had: Haste(ga), Slow(ga), Cheer, Quick Hit, Delay Attack and Buster, Extract Speed, Provoke. Not sure what else there was. He was meant to be the turn rate/Agility manip and Melee fighter. Hastega, Quick Hit, and Cheer in particular were his big moves. Haste to the party, for many rapid actions. Pay MP for a low delay Attack, for rapid actions. Buff the party Str and Physical damage resist.
The great thing about the Expert grid, when you know how to abuse it, is that it enables some crazy setups early than intended. It also makes it a bit easier to turn your favorite characters into Jack/Jill of All Trades, Master of All. Tidus could slip into Auron's 'section' of the grid to grab his Break moves, particularly Armor Break, before returning to his own section. I intend to keep tidus that way, auron as the slow heavy hitter guy, yuna and lulu as a mix of black and white mages, but i have no idea what to do with the rest. Originally posted by:The base Tidus grid had: Haste(ga), Slow(ga), Cheer, Quick Hit, Delay Attack and Buster, Extract Speed, Provoke. Not sure what else there was. He was meant to be the turn rate/Agility manip and Melee fighter.
On coordinates: Axial may be nice for computers, but I find offset to be more human-readable. Attached: Some 6-in-1 templates I made (based on bad ones I found on the Internet). Province map: 1-mile hexes in 6-mile superhexes (6-in-1) Kingdom map: 6-mile hexes in 60-mile superhexes (10-in-1) Continent map: blank hex paper I guess they thought more people would be able to find generic blank hex paper than would be willing to print their own (which seems a totally backward assumption to me, but oh well). I also prefer to avoid negative coordinates. It's also a little peculiar, because the normal travel range for a day is specified as 24 miles. Blank hex map download.
Hastega, Quick Hit, and Cheer in particular were his big moves. Haste to the party, for many rapid actions. Pay MP for a low delay Attack, for rapid actions.
Buff the party Str and Physical damage resist. The great thing about the Expert grid, when you know how to abuse it, is that it enables some crazy setups early than intended. It also makes it a bit easier to turn your favorite characters into Jack/Jill of All Trades, Master of All.
Tidus could slip into Auron's 'section' of the grid to grab his Break moves, particularly Armor Break, before returning to his own section. I intend to keep tidus that way, auron as the slow heavy hitter guy, yuna and lulu as a mix of black and white mages, but i have no idea what to do with the rest wakka is accuracy and rikku is speed mostly. Wakka mostly has the ailment attacks for Blind/Darkness, Sleep, and something else, as well as Triple Foul. Rikku has Steal, Use, Bribe, Mug.